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581. Jita undock - in Player Features and Ideas Discussion [original thread]
Moving stargates potentially messes with peoples bookmarks, same with messing with stations. For something as trivial as making it 'look good', doubt its gonna happen.
- by Daichi Yamato - at 2017.01.04 14:00:28
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582. Four characters per account. - in Player Features and Ideas Discussion [original thread]
blargderp wrote: Do Little wrote: If I use PLEX to pay for a second account (and I do), I need to buy that PLEX on the in-game market and someone else originally bought if from CCP with real world money and sold it for ISK or it wouldn't be ...
- by Daichi Yamato - at 2017.01.03 21:05:42
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583. Days left on Subs - in Player Features and Ideas Discussion [original thread]
Alphas have 'less than one day' on their log in screen forever.
- by Daichi Yamato - at 2017.01.03 17:29:12
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584. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Considering you have to log out before you can switch character anyways, you may as well just have 4 accounts. Or two.
- by Daichi Yamato - at 2017.01.03 15:30:24
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585. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: They are way cheaper than the t2 ones and need less cpu. So "no use" is a bit harsh. I do not see a broken system here and CCP has other things which are a bit more out of balance than this problem. Use the compare t...
- by Daichi Yamato - at 2017.01.02 23:51:57
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586. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Deckel wrote: Daichi Yamato wrote: If i can't interfere in your pvp then no. No magic barriers. Unworkable. Go to sisi for gimmicky pvp without interruption. If I can't gank you then no... That's what I heard anyway. But suppose these...
- by Daichi Yamato - at 2017.01.02 23:35:34
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587. Skins should give small bonuses - in Player Features and Ideas Discussion [original thread]
One of the contributing ideas to the summer of rage was one like this. Not only no. But, **** no!
- by Daichi Yamato - at 2017.01.02 22:54:39
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588. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
If i can't interfere in your pvp then no. No magic barriers. Unworkable. Go to sisi for gimmicky pvp without interruption.
- by Daichi Yamato - at 2017.01.02 22:33:11
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589. Radically improve star systems and space design - in Player Features and Ideas Discussion [original thread]
I have little care for these.Very few people do. But i can tell you 4 already happens. There are wrecks from player battles out there. The first titan kill, the br5b battle, the jita monument etc etc but thats not going to happen for every fight ...
- by Daichi Yamato - at 2017.01.02 12:07:56
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590. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
You forgot the refuge adaptive nano plating as well. Should be solved when they get rebalanced. Fingers crossed it gets done soon. Been hoarding these things since before prop mods were rebalanced.
- by Daichi Yamato - at 2017.01.02 00:45:21
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591. Wardecs Need a Revamp - in EVE General Discussion [original thread]
Me too. When I've been decced i try to herd the cats together, get them into t1 cruisers at least and see what we can shoot. Aside from staying docked up when faced with the odd T2/T3/vindi gang with logi alts nearby, i generally take fights with...
- by Daichi Yamato - at 2017.01.02 00:37:33
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592. Wardecs Need a Revamp - in EVE General Discussion [original thread]
rahmat mirko wrote: So the cool down idea has some holes in it. That has been made clear bay many of the responses. Here is another idea. If a wardec is you paying Concord to look the other way while you blow people up. Shouldn't I be able to p...
- by Daichi Yamato - at 2017.01.01 17:44:01
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593. Command battleships - in Player Features and Ideas Discussion [original thread]
If you want that many boosts on one ship you lose your guns. Thats the rule. You can either spread boosts amongst several command ships or lower the number of boosts, or have fewer turrets. Meaningful choices...
- by Daichi Yamato - at 2017.01.01 16:19:43
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594. Intrusive pop-up box. *Please move to Issue section* - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Press "Esc" Go to "General Settings" tab Move "Tooltips Delay" slider to the right. \o/
- by Daichi Yamato - at 2017.01.01 14:31:06
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595. True owner of Factional Warfare warzones - in Player Features and Ideas Discussion [original thread]
^^ Its not who plants the flag first. Its who knocks everyone elses flag over whilst keeping theirs up right.
- by Daichi Yamato - at 2017.01.01 14:28:08
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596. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
My post mentions more than pirate ships. It's also the consolidation of four chars into one. Why let them do that for a one off payment when it costs a monthly sub now? Even if i didn't have any argument at all, why invite people who are already p...
- by Daichi Yamato - at 2016.12.31 21:23:26
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597. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
If people want the extra skills and to fly pirate ships they have to stay subbed. With your idea they pay once. Go ahead and train 4 different accounts. You dont get all e-war on one. Half of them cant use med drones, the other half cant use miss...
- by Daichi Yamato - at 2016.12.31 01:55:34
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598. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad, i didn't read your post about carriers, this thread is over 400 pages long. But regardless carriers weren't dying all the time. In what period are you suggesting they were? In the time it takes them to warp from standstill, the hunter ha...
- by Daichi Yamato - at 2016.12.30 20:22:02
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599. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
I doubt that would make ccp more money. In fact i think more people may drop to alpha and stop paying, or pay once and never pay again.
- by Daichi Yamato - at 2016.12.30 19:37:25
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600. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
And yet if i go afk whilst cloaked in a wh, no one cares. But if i do it where people try to use local as intel, threads start popping up. Ignoring the pattern there is willful ignorance. The people who have a problem with afk cloaking are also a ...
- by Daichi Yamato - at 2016.12.30 14:38:06
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